Match Finish Time Calculator
Plan a limited-overs match around sunset, a ground booking or a second game. Get the finish time for a given start, or the latest start that still fits.
Match Details
Use extra stoppages for strategic timeouts, drinks breaks or a wicket-heavy innings. A T10 or T20 league may mandate a rate; check your own playing conditions.
Match should finish at
--:--
| First innings ends | |
| Second innings starts | |
| Length of one innings | |
| Total match length | |
| Against your hard stop | |
| Latest start that still finishes in time |
How the Finish Time Is Calculated
The calculator works in minutes. One innings lasts overs ÷ over rate × 60, plus any extra stoppages you add. The match is two innings plus the innings break. The finish time is the start time plus that total, and the latest start time is the hard stop minus that total.
Worked Example
A 20-over match starts at 13:00 at 15 overs an hour with a 20-minute break and no extra stoppages.
| Step | Working | Result |
|---|---|---|
| One innings | 20 ÷ 15 × 60 | 80 minutes |
| First innings ends | 13:00 + 80 min | 14:20 |
| Second innings starts | 14:20 + 20 min | 14:40 |
| Match finishes | 14:40 + 80 min | 16:00 |
If sunset is 17:30 the match has 1h 30m to spare, and the latest start is 14:30. Slow the rate to 12 overs an hour and each innings becomes 100 minutes. The match then takes 3h 40m, finishes at 16:40 and the latest start against a 17:30 sunset moves to 13:50.
Where This Helps
- Autumn and spring league games where light fades early and a late start can mean an unfinished chase.
- Double-header or tournament days where the next match needs the pitch at a fixed time.
- Ground bookings and curfews where overruns cost money or goodwill.
Slow over rates also cost runs in many leagues. Check them with the over rate and penalty runs calculator, convert odd totals with the overs to balls converter, and see why a short-format game plans differently in our T10 rules guide.
Want to see the real over rate as the match unfolds? Score your match with CricPulse and the overs and run rate update ball by ball.
Frequently Asked Questions
How long does a 20-over cricket match take? +
At 15 overs an hour, one 20-over innings takes 80 minutes, so with a 20-minute break the match runs 3 hours 00 minutes. Leagues set their own expected rates and breaks, so enter your own playing conditions rather than relying on a universal figure.
What over rate should I enter? +
Use your league's required over rate if it has one, or your team's realistic average if not. Slow bowlers and fast scoring both change it. If you are unsure, run the calculator at two rates to see the range.
How do I work out the latest start time before sunset? +
Enter the sunset or curfew time as the hard stop. The calculator subtracts the full match length (two innings plus the break) from it and shows the latest start that still fits. Allow a safety margin, because light often fails before official sunset.
Does this allow for wickets, wides and no-balls? +
Not directly. Use the extra stoppages field to add time for timeouts, drinks, delays and a long search for the ball. Wides and no-balls make real overs take longer than their six legal balls, which a lower over rate captures.
What if my match ends early because a side is bowled out or chases the target? +
The result is a planning maximum, since it assumes both sides use their full overs. A chase finished early or an all-out innings shortens the real finish time.
Can I use it for T10, 40-over or 50-over games? +
Yes. Change the overs per innings and over rate. For example, a 10-over innings at 15 overs an hour takes 40 minutes.
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